

You'll have even voiced intermissions! Lots of new enemies, new weapons, new effects, and much more.

Since it uses all of the UDMF map format features, you'll need everything stay enabled in GZDoom, means you need jumping and so on enabled. The result is this pack that contains remastered versions of 77 of the 107 original sound effects in the game.įull gzdoom featured maps and its absolutely awesome. I have implemented eight nine CVars that you can use to customize just how OP the monsters are. This might at first appear to be just a compilation of monsters from Realm 667, but it is more than that. High-Quality Original DOOM SFX - Doomworld user perkristian sifted through sound libraries by ear to find the original sources of as many DOOM sound effects as possible. I am proud to announce the release of version one of OPMonsters, designed to accompany weapons-only mods like Russian Overkill or my own OPWeapons. Keeps the classic DOOM feel while making it feel more polished. SmoothDoom - Makes all the animations in the game much smoother by adding extra frames to the sprites, adding some alternate death animations, and just the right amount of gore. Really cool level design too, it almost feels like DOOM 2.5. It's a lot of fun despite one of the levels being nearly impossible to complete (on purpose).īack to Saturn X - A really cool 20-map mod for DOOM II with new sprites and colors, updated menus and textures, and a new storyline set around Saturn. It also has a sequel that is possibly more highly regarded than the first. Scythe - 32-map megawad that starts with short, concise levels that eventually grow into extremely challenging and more complex maps. Here's some stuff I've been playing with lately:
