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Stress reducer desktop destroyer github
Stress reducer desktop destroyer github









stress reducer desktop destroyer github

Or maybe I'll just go be a destroyer captain. mp3 capable) with usability (no touch screens) for things that need to be controlled while driving. I'll have to find the right mix of tech (e.g. For instance, it's nice to be able to turn off the AC after the car has shut off, to save some cranking amps on the battery the next morning. No button-punching to turn it up/down, or even worse a screen slider. I can adjust things without looking away from the road. Mine is a 2007, and the controls for stereo (volume, etc) are mechanically driven (but are really digital underneath). I dread the day I will buy a new car that doesn't have mechanical controls. And the same logic applies to fragility - they are most likely more rugged than my cell phone, but certainly more fragile than the previous mechanical controls.Īs you mention though, they are more dangerous. So in that sense, they are unreliable under certain conditions. when your hands are wet, or dirty, or if you are wearing gloves, etc. I don't know exactly what these screens were, but most touch screens don't work well under many conditions. They are fragile and unreliable, when compared to the previous controls. Touchscreens require more visual confirmation from the user than tactile switches. With ye olde car radios one can place their hand on the dial or buttons without taking their eyes off the road. Anyone who has driven a car with a touchscreen radio will have experienced how much more difficult it is to control the radio on the screen than it is with traditional tactile switches and dials. I disagree with OP about being fragile or unreliable, but I do agree with them being potentially dangerous. They are not particularly fragile or unreliable. Touch screens are fragile and unreliable and should not be used for anything critical or dangerous

#STRESS REDUCER DESKTOP DESTROYER GITHUB MANUAL#

Investigators found that the crew had placed it in "backup manual mode," which removed computer-assisted help, because it allowed for "more direct form of communication between steering and the SSC." Located in the middle of the McCain's bridge, the Ship's Control Console (SCC) features a pair of touch-screens on both the Helm and Lee Helm stations, through which the crew could steer and propel the ship. The report says that while fatigue and lack of training played a role in the accident, the design of the ship's control console were also contributing factors. The crash killed 10 sailors and injured 48 aboard the McCain. The report provides a detailed overview of the actions that led to the collision: when crew members tried to split throttle and steering control between consoles, they lost control of the ship, putting it into the path of the tanker. McCain collided with the Alnic MC, a Liberian oil tanker, off the coast of Singapore. From a report: The move comes after the National Transportation Safety Board released an accident report from a 2017 collision, which cites the design of the ship's controls as a factor in the accident. The US Navy will replace the touchscreen throttle and helm controls currently installed in its destroyers with mechanical ones starting in 2020.

stress reducer desktop destroyer github

Updates the CSS variables pertaining to the current weapon The number of particle animators allowed to exist at one time (for animation performance only, does not limit how many particles are persisted on the screen)Įxplicitly sets a certain volume level (from 0 to 1)Įxplicitly sets the weapon by its numeric ID Tracks the x / y coordinates of the mouse within the viewport Injects the visible contents of the game into the parent elementīoolean relating to the current state of the weapon Triggers the weapon to fire a single shot The numeric ID for the current weapon in use Once instantiated, you will have access to the following noteworthy properties and methods: property ZIndexStart: number - the z-index at which game elements should begin layering

stress reducer desktop destroyer github

VolumeChangeDelta: number (0 - 1) - how much the volume is incremented / decremented when calling volumeUp() or volumeDown() ParticleLimit: number - the maximum number of particles allowed to exist at one time (only effects the animation phase of rendering, not how many particles are persisted on screen) PageHealth: number - the total amount of "health" the page has (this is decremented every time a weapon fires) OnDamage: (pageHealth) => - a callback function that will be called when a weapon "inflicts damage" to the page Options: object - optional parameters for controlling different aspects of the game upon instantiationĭefaultVolume: number (0 - 1) - the initial volume Parent: HTMLDivElement - the element to act as the bounding container for the game contents The Destroyer constructor takes two arguments:











Stress reducer desktop destroyer github